Death Vulnerability Table
All “death” spells have the same resistance, meaning if an enemy is vulnerable to one of them they are vulnerable to all of them. These spells are:
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Missile
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Tail Screw
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Doom
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Level 5 Death
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Launcher
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Dimensional Shift
Level | Dungeon | First Boss | Second Boss | Third Boss | Fourth Boss | Notes |
---|---|---|---|---|---|---|
15 | Sastasha | ✓ | ✗ | ✓ | Shallowtail Reaver in the Captain's Quarters is vulnerable; Captain Madison is not vulnerable in either encounter. | |
16 | The Tam-Tara Deepcroft | ✓ | ✓ | ✓ | ✗ | Dalamud Priest, Gravedigger, and Void Soulcounter in the first three fights are vulnerable; Octavel the Unforgiving in the third fight is not vulnerable. |
17 | Copperbell Mines | ✗ | ✗ | ✗ | ||
20 | Halatali | ✓ | ✗ | ✗ | ||
24 | The Thousand Maws of Toto-Rak | ✓ | ✓ | ✗ | ||
28 | Haukke Manor | ✗ | ✓ | ✗ | Manor Sentry before first and third fight are not vulnerable; in the second fight, Manor Jester is vulnerable but Manor Steward is not. | |
32 | Brayflox's Longstop | ✓ | ✗ | ✗ | Deep Jungle Coeurl before third fight is vulnerable. | |
35 | The Sunken Temple of Qarn | ✗ | ✓ | ✓ | Temple Bees are immune to Deep Freeze and Petrify. Teratotaur is not vulnerable but the Dung Wespes are vulnerable in the first fight; Temple Guardian is vulnerable but Golem Soulstone is not vulnerable in the second fight. | |
38 | Cutter's Cry | ✓ | ✓ | ✗ | ||
41 | The Stone Vigil | ✓ | ✗ | ✗ | ||
44 | Dzemael Darkhold | ✗ | ✓ | ✓ | ||
47 | The Aurum Vale | ✓ | ✓ | ✗ | Goldvine mobs between rooms are vulnerable. | |
50 | The Wanderer's Palace | ✓ | ✓ | ✗ | ||
50 | Castrum Meridianum | ✗ | ✗ | ✗ | Magitek Vanguard and Magitek Colossus are vulnerable. | |
50 | The Praetorium | ✗ | ✗ | ✗ | Magitek Reaper, Magitek Colossus, Magitek Vanguard H-1, and Proto Ultima Arm Unit are vulnerable; Cermet Blast Door no longer vulnerable. | |
50 | Amdapor Keep | ✗ | ✗ | ✗ | Megalith Marionette and Stone Marionette in the first fight are vulnerable. | |
50 | Pharos Sirius | ✗ | ✓ | ✓ | ✗ | Zombie War Hound in the first fight are vulnerable; Zu Egg, Zu Cockerel, and Zu Pullet in the second fight are vulnerable; Zombie Storm Private in the fourth fight are vulnerable. |
50 | Copperbell Mines (Hard) | ✗ | ✓ | ✓ | Hecatoncheir Rockvaulter in the first fight are vulnerable. | |
50 | Haukke Manor (Hard) | ✓ | ✗ | ✗ | ||
50 | The Lost City of Amdapor | ✗ | ✗ | ✗ | Ranch Wamoura in the second fight are vulnerable. | |
50 | Halatali (Hard) | ✓ | ✗ | ✗ | Enemies in phase one of the third fight are vulnerable. | |
50 | Brayflox's Longstop (Hard) | ✓ | ✗ | ✗ | ||
50 | Hullbreaker Isle | ✓ | ✗ | ✗ | ||
50 | The Tam-Tara Deepcroft (Hard) | ✗ | ✗ | ✗ | Groom-to-be in the third fight are vulnerable. Most trash mobs and all 3 bosses are vulnerable to Saintly Beam. | |
50 | The Stone Vigil (Hard) | ✗ | ✓ | ✗ | ||
50 | Snowcloak | ✗ | ✗ | ✗ | Yeti no longer vulnerable as of 6.2. | |
50 | Sastasha (Hard) | ✓ | ✗ | ✗ | Adds are vulnerable in the second fight. | |
50 | The Sunken Temple of Qarn (Hard) | ✗ | ✗ | ✗ | Arm, Tail, and Head of the Adjudicator in the first fight are vulnerable; Sabotender adds in the second fight are vulnerable. | |
50 | The Keeper of the Lake | ✗ | ✗ | ✗ | Einhander no longer vulnerable as of 6.2; 6th Cohort Vanguard in the second fight is vulnerable. | |
50 | The Wanderer's Palace (Hard) | ✓ | ✗ | ✗ | Silverscales Zenist in the third fight are vulnerable. | |
50 | Amdapor Keep (Hard) | ✗ | ✗ | ✗ | Foreboding Statue in the first fight are vulnerable; Bloodmoon Sacrifice and Luminescence in the second fight are vulnerable; Wicked Jester, Suppuration, and Troubadour in the third fight are vulnerable. | |
51 | The Dusk Vigil | ✓ | ✗ | ✗ | Hailstorm Sprite are not vulnerable. | |
53 | Sohm Al | ✗ | ✓ | ✗ | Drakespur before the first fight are not vulnerable; Dravanian Hornet in the first fight are vulnerable; Pyrodragon, Ice Boulder, and Cryodragon before the second fight are not vulnerable; in the second fight, slime adds are not vulnerable; Wounded Pyrodragon and Wounded Cryodragon before third fight are vulnerable. | |
55 | The Aery | ✓ | ✗ | ✗ | Leyak in the first fight are vulnerable; Aery Red and Yellow Dragons before second fight are vulnerable. | |
57 | The Vault | ✗ | ✗ | ✗ | Adds at the start of the first fight are vulnerable; Face of the Hero, White Knight, and Black Knight before and after the second fight are not vulnerable to Missile but are vulnerable to Ultravibration; Vault Priest before the third fight is not vulnerable to Missile or Deep Freeze; Holy Flame in the third fight are not vulnerable. | |
59 | The Great Gubal Library | ✗ | ✓ | ✗ | Marolith before the first fight is vulnerable to Missile but is not vulnerable to Ultravibration (immune to Deep Freeze); Page 64 after the first fight and in the second fight are not vulnerable to Missile but are vulnerable to Ultravibration; Skatene before the third fight are vulnerable to Missile but are not vulnerable to Ultravibration (immune to Deep Freeze); Logos before the third fight are vulnerable to Ultravibration but are not vulnerable to Missile; in the third fight, adds from failing to seal the void gates are vulnerable to Missile but are not vulnerable to Ultravibration (immune to Deep Freeze). | |
60 | The Aetherochemical Research Facility | ✗ | ✗ | ✗ | ✗ | Bioculture Node between the first and second fight are not vulnerable; mobs on the lift after the second fight are not vulnerable. |
60 | Neverreap | ✓ | ✗ | ✗ | In the first fight, Nunyenunc's Shadow are vulnerable but Nunyenuc's Feather are not vulnerable; Canu Vanu's Totem are vulnerable in the second fight. | |
60 | The Fractal Continuum | ✗ | ✓ | ✗ | Biomass Incubator adds in the second fight are vulnerable. | |
60 | Saint Mocianne's Arboretum | ✓ | ✗ | ✗ | Honeycomb between the first and second fight are not vulnerable. | |
60 | Pharos Sirius (Hard) | ✗ | ✓ | ✗ | Corruption adds in the first fight are vulnerable; Corrupted Gel in the second fight are not vulnerable; Grey Bomb, Lava Bomb, and Remedy Bomb in the third fight are vulnerable. | |
60 | The Antitower | ✓ | ✗ | ✗ | ||
60 | The Lost City of Amdapor (Hard) | ✓ | ✗ | ✗ | Egg walls before the first fight are not vulnerable; Rift Dragon after the first fight are not vulnerable to Missile or Ultravibration but are vulnerable to Saintly Beam; Amdapori Corpse and Mhachi Corpse after the first fight are not vulnerable to Missile but are vulnerable to Ultravibration and Saintly Beam; High Putto and Low Putto adds in the third fight are vulnerable. | |
60 | Sohr Khai | ✗ | ✓ | ✗ | ||
60 | Hullbreaker Isle (Hard) | ✓ | ✓ | ✗ | In the first fight, Sanguine Sirens are vulnerable to Missile but are not vulnerable to Ultravibration; Battle Coeurl in the first fight are not vulnerable; High Tide, Low Tide, Barracuda Elite, and Storm Commander Rhiki between the second and third fights are vulnerable to Missile but are not vulnerable to Ultravibration (immune to Deep Freeze). | |
60 | Xelphatol | ✓ | ✗ | ✗ | ||
60 | The Great Gubal Library (Hard) | ✓ | ✗ | ✗ | Apanda before the third fight is vulnerable to Missile and Ultravibration. | |
60 | Baelsar's Wall | ✗ | ✗ | ✗ | Magitek Sky Armor before the first fight are not vulnerable to Missile or Ultravibration (immune to Deep Freeze); Magitek Gunship after the second fight is not vulnerable to Missile or Ultravibration (immune to Deep Freeze). | |
60 | Sohm Al (Hard) | ✓ | ✗ | ✗ | Scorpion's Tail and Scorpion's Claw in the third fight are vulnerable. | |
61 | The Sirensong Sea | ✗ | ✗ | ✗ | Banshee before the first fight, Lugat (first boss), Skinless Deckhand and Skinless Skipper before the second fight, The Governor (second boss), Rotting Captive and Undead Warden after the second fight, Fleshless Captive before the third fight, and Lorelei (third boss) are all vulnerable to Saintly Beam. | |
63 | Shisui of the Violet Tides | ✗ | ✗ | ✗ | ||
65 | Bardam's Mettle | ✗ | ✗ | ✗ | ||
67 | Doma Castle | ✗ | ✗ | ✗ | Doman Vanguard after the first fight is vulnerable to Ultravibration but is not vulnerable to Missile; Doman Armored Weapon before the third fight is vulnerable to Ultravibration but not vulnerable to Missile. | |
69 | Castrum Abania | ✗ | ✗ | ✗ | 12th Legion Colossus before the third fight is not vulnerable to Missile or Ultravibration. | |
70 | Ala Mhigo | ✗ | ✗ | ✗ | 12th Legion Rearguard before the second fight is vulnerable to Ultravibration but is not vulnerable to Missile. | |
70 | Kugane Castle | ✗ | ✗ | ✗ | Joi Summoner between the first and second fight are vulnerable to Missile but are not vulnerable to Ultravibration (immune to Deep Freeze); Karakuri Hanya before the third fight are vulnerable to Ultravibration but are not vulnerable to Missile. | |
70 | The Temple of the Fist | ✗ | ✗ | ✗ | Moss Wall before the first fight are not vulnerable to Missile or Ultravibration (immune to Deep Freeze); mobs between the second and third fight are vulnerable to Ultravibration and Saintly Beam; Ivon Coeurlfist (third boss) is not vulnerable to Saintly Beam. | |
70 | The Drowned City of Skalla | ✗ | ✗ | ✗ | Mobs between boss fights are immune to Hydro Pull's Draw-in effect; mobs between the second and third fight are not vulnerable to Saintly Beam. | |
70 | Hells' Lid | ✗ | ✗ | ✗ | Nurikabe and Grand Nurikabe before the first fight are not vulnerable to Missile or Ultravibration (immune to Deep Freeze). | |
70 | The Fractal Continuum (Hard) | ✗ | ✗ | ✗ | Servomechanical Minotaur and Servomechanical Chimera before the first fight are vulnerable to Ultravibration but are not vulnerable to Missile; Biomanufactured Minotaur between the second and third fight are vulnerable to Missile and Ultravibration. | |
70 | The Swallow's Compass | ✗ | ✗ | ✗ | Geomantic Kiyofusa before the first fight are vulnerable to Missile but are not vulnerable to Ultravibration (immune to Deep Freeze); Sai Taisui before first, second, and third fight are not vulnerable to Missile or Ultravibration (immune to Deep Freeze); Torrent before first fight is not vulnerable to Missile or Ultravibration (immune to Deep Freeze); Jinmenju after the first fight is vulnerable to Missile and Ultravibration; Servant of the Sage adds in the third fight are not vulnerable to Ultravibration (immune to Deep Freeze). | |
70 | The Burn | ✓ | ✗ | ✗ | Repurposed Dreadnaught in the second fight are not vulnerable; Veiled Gigaworm between the second and third fight are vulnerable to Missile and Ultravibration; Draconic Regard in the third fight are not vulnerable. | |
70 | Saint Mocianne's Arboretum (Hard) | ✗ | ✗ | ✗ | Withered Kaluk between the first and second fight are vulnerable to Missile and Ultravibration; Immaculate Apa between the second and third fight are vulnerable to Missile and Ultravibration; Muddy Dorpokkur in the third fight are not vulnerable. | |
70 | The Ghimlyt Dark | ✗ | ✗ | ✗ | Schola Scorpion before second fight is not vulnerable to Missile or Ultravibration (immune to Deep Freeze); Schola Colossus after second fight is not vulnerable to Missile or Ultravibration (immune to Deep Freeze); Schola Hexadrone after the second fight is vulnerable to Ultravibration but is not vulnerable to Missile; Schola Mark II Colossus and Schola Colossus Rubricatus before the third fight are not vulnerable to Missile or Ultravibration (immune to Deep Freeze). | |
71 | Holminster Switch | ✓ | ✗ | ✗ | ||
73 | Dohn Mheg | ✗ | ✓ | ✗ | Fuath between bosses are immune to Freeze, vulnerable to Missile. | |
75 | The Qitana Revel | ✗ | ✓ | ✗ | Ronkan Dreamer are immune to Freeze and Missile. | |
77 | Malikah's Well | ✓ | ✗ | ✗ | ||
79 | Mt. Gulg | ✓ | ✗ | ✗ | Forgiven Apathy are immune to Freeze, vulnerable to Missile; Forgiven Revelry is vulnerable to Missile. | |
80 | Amaurot | ✓ | ✗ | ✗ | 2nd Boss: all adds are immune to Freeze and Missile. | |
80 | The Twinning | ✗ | ✓ | ✗ | ||
80 | Akadaemia Anyder | ✗ | ✓ | ✗ | ||
80 | The Grand Cosmos | ✗ | ✓ | ✗ | Lord Tolthewil is immune to Freeze and Missile. | |
80 | Anamnesis Anyder | ✗ | ✓ | ✗ | ||
80 | The Heroes' Gauntlet | ✓ | ✗ | ✗ | Spectral Paladin is immune to Freeze and Missile. | |
80 | Matoya's Relict | ✓ | ✗ | ✗ | ||
80 | Paglth'an | ✓ | ✗ | ✗ | 2nd Boss: all adds are immune to Freeze and Missile. |