Death Vulnerability Table

All “death” spells have the same resistance, meaning if an enemy is vulnerable to one of them they are vulnerable to all of them. These spells are:

  • Missile
  • Tail Screw
  • Doom
  • Level 5 Death
  • Launcher
  • Dimensional Shift
Level Dungeon First Boss Second Boss Third Boss Fourth Boss Notes
15 SastashaShallowtail Reaver in the Captain's Quarters is vulnerable; Captain Madison is not vulnerable in either encounter.
16 The Tam-Tara DeepcroftDalamud Priest, Gravedigger, and Void Soulcounter in the first three fights are vulnerable; Octavel the Unforgiving in the third fight is not vulnerable.
17 Copperbell Mines
20 Halatali
24 The Thousand Maws of Toto-Rak
28 Haukke ManorManor Sentry before first and third fight are not vulnerable; in the second fight, Manor Jester is vulnerable but Manor Steward is not.
32 Brayflox's LongstopDeep Jungle Coeurl before third fight is vulnerable.
35 The Sunken Temple of QarnTemple Bees are immune to Deep Freeze and Petrify. Teratotaur is not vulnerable but the Dung Wespes are vulnerable in the first fight; Temple Guardian is vulnerable but Golem Soulstone is not vulnerable in the second fight.
38 Cutter's Cry
41 The Stone Vigil
44 Dzemael Darkhold
47 The Aurum ValeGoldvine mobs between rooms are vulnerable.
50 The Wanderer's Palace
50 Castrum MeridianumMagitek Vanguard and Magitek Colossus are vulnerable.
50 The PraetoriumMagitek Reaper, Magitek Colossus, Magitek Vanguard H-1, and Proto Ultima Arm Unit are vulnerable; Cermet Blast Door no longer vulnerable.
50 Amdapor KeepMegalith Marionette and Stone Marionette in the first fight are vulnerable.
50 Pharos SiriusZombie War Hound in the first fight are vulnerable; Zu Egg, Zu Cockerel, and Zu Pullet in the second fight are vulnerable; Zombie Storm Private in the fourth fight are vulnerable.
50 Copperbell Mines (Hard)Hecatoncheir Rockvaulter in the first fight are vulnerable.
50 Haukke Manor (Hard)
50 The Lost City of AmdaporRanch Wamoura in the second fight are vulnerable.
50 Halatali (Hard)Enemies in phase one of the third fight are vulnerable.
50 Brayflox's Longstop (Hard)
50 Hullbreaker Isle
50 The Tam-Tara Deepcroft (Hard)Groom-to-be in the third fight are vulnerable. Most trash mobs and all 3 bosses are vulnerable to Saintly Beam.
50 The Stone Vigil (Hard)
50 SnowcloakYeti no longer vulnerable as of 6.2.
50 Sastasha (Hard)Adds are vulnerable in the second fight.
50 The Sunken Temple of Qarn (Hard)Arm, Tail, and Head of the Adjudicator in the first fight are vulnerable; Sabotender adds in the second fight are vulnerable.
50 The Keeper of the LakeEinhander no longer vulnerable as of 6.2; 6th Cohort Vanguard in the second fight is vulnerable.
50 The Wanderer's Palace (Hard)Silverscales Zenist in the third fight are vulnerable.
50 Amdapor Keep (Hard)Foreboding Statue in the first fight are vulnerable; Bloodmoon Sacrifice and Luminescence in the second fight are vulnerable; Wicked Jester, Suppuration, and Troubadour in the third fight are vulnerable.
51 The Dusk VigilHailstorm Sprite are not vulnerable.
53 Sohm AlDrakespur before the first fight are not vulnerable; Dravanian Hornet in the first fight are vulnerable; Pyrodragon, Ice Boulder, and Cryodragon before the second fight are not vulnerable; in the second fight, slime adds are not vulnerable; Wounded Pyrodragon and Wounded Cryodragon before third fight are vulnerable.
55 The AeryLeyak in the first fight are vulnerable; Aery Red and Yellow Dragons before second fight are vulnerable.
57 The VaultAdds at the start of the first fight are vulnerable; Face of the Hero, White Knight, and Black Knight before and after the second fight are not vulnerable to Missile but are vulnerable to Ultravibration; Vault Priest before the third fight is not vulnerable to Missile or Deep Freeze; Holy Flame in the third fight are not vulnerable.
59 The Great Gubal LibraryMarolith before the first fight is vulnerable to Missile but is not vulnerable to Ultravibration (immune to Deep Freeze); Page 64 after the first fight and in the second fight are not vulnerable to Missile but are vulnerable to Ultravibration; Skatene before the third fight are vulnerable to Missile but are not vulnerable to Ultravibration (immune to Deep Freeze); Logos before the third fight are vulnerable to Ultravibration but are not vulnerable to Missile; in the third fight, adds from failing to seal the void gates are vulnerable to Missile but are not vulnerable to Ultravibration (immune to Deep Freeze).
60 The Aetherochemical Research FacilityBioculture Node between the first and second fight are not vulnerable; mobs on the lift after the second fight are not vulnerable.
60 NeverreapIn the first fight, Nunyenunc's Shadow are vulnerable but Nunyenuc's Feather are not vulnerable; Canu Vanu's Totem are vulnerable in the second fight.
60 The Fractal ContinuumBiomass Incubator adds in the second fight are vulnerable.
60 Saint Mocianne's ArboretumHoneycomb between the first and second fight are not vulnerable.
60 Pharos Sirius (Hard)Corruption adds in the first fight are vulnerable; Corrupted Gel in the second fight are not vulnerable; Grey Bomb, Lava Bomb, and Remedy Bomb in the third fight are vulnerable.
60 The Antitower
60 The Lost City of Amdapor (Hard)Egg walls before the first fight are not vulnerable; Rift Dragon after the first fight are not vulnerable to Missile or Ultravibration but are vulnerable to Saintly Beam; Amdapori Corpse and Mhachi Corpse after the first fight are not vulnerable to Missile but are vulnerable to Ultravibration and Saintly Beam; High Putto and Low Putto adds in the third fight are vulnerable.
60 Sohr Khai
60 Hullbreaker Isle (Hard)In the first fight, Sanguine Sirens are vulnerable to Missile but are not vulnerable to Ultravibration; Battle Coeurl in the first fight are not vulnerable; High Tide, Low Tide, Barracuda Elite, and Storm Commander Rhiki between the second and third fights are vulnerable to Missile but are not vulnerable to Ultravibration (immune to Deep Freeze).
60 Xelphatol
60 The Great Gubal Library (Hard)Apanda before the third fight is vulnerable to Missile and Ultravibration.
60 Baelsar's WallMagitek Sky Armor before the first fight are not vulnerable to Missile or Ultravibration (immune to Deep Freeze); Magitek Gunship after the second fight is not vulnerable to Missile or Ultravibration (immune to Deep Freeze).
60 Sohm Al (Hard)Scorpion's Tail and Scorpion's Claw in the third fight are vulnerable.
61 The Sirensong SeaBanshee before the first fight, Lugat (first boss), Skinless Deckhand and Skinless Skipper before the second fight, The Governor (second boss), Rotting Captive and Undead Warden after the second fight, Fleshless Captive before the third fight, and Lorelei (third boss) are all vulnerable to Saintly Beam.
63 Shisui of the Violet Tides
65 Bardam's Mettle
67 Doma CastleDoman Vanguard after the first fight is vulnerable to Ultravibration but is not vulnerable to Missile; Doman Armored Weapon before the third fight is vulnerable to Ultravibration but not vulnerable to Missile.
69 Castrum Abania12th Legion Colossus before the third fight is not vulnerable to Missile or Ultravibration.
70 Ala Mhigo12th Legion Rearguard before the second fight is vulnerable to Ultravibration but is not vulnerable to Missile.
70 Kugane CastleJoi Summoner between the first and second fight are vulnerable to Missile but are not vulnerable to Ultravibration (immune to Deep Freeze); Karakuri Hanya before the third fight are vulnerable to Ultravibration but are not vulnerable to Missile.
70 The Temple of the FistMoss Wall before the first fight are not vulnerable to Missile or Ultravibration (immune to Deep Freeze); mobs between the second and third fight are vulnerable to Ultravibration and Saintly Beam; Ivon Coeurlfist (third boss) is not vulnerable to Saintly Beam.
70 The Drowned City of SkallaMobs between boss fights are immune to Hydro Pull's Draw-in effect; mobs between the second and third fight are not vulnerable to Saintly Beam.
70 Hells' LidNurikabe and Grand Nurikabe before the first fight are not vulnerable to Missile or Ultravibration (immune to Deep Freeze).
70 The Fractal Continuum (Hard)Servomechanical Minotaur and Servomechanical Chimera before the first fight are vulnerable to Ultravibration but are not vulnerable to Missile; Biomanufactured Minotaur between the second and third fight are vulnerable to Missile and Ultravibration.
70 The Swallow's CompassGeomantic Kiyofusa before the first fight are vulnerable to Missile but are not vulnerable to Ultravibration (immune to Deep Freeze); Sai Taisui before first, second, and third fight are not vulnerable to Missile or Ultravibration (immune to Deep Freeze); Torrent before first fight is not vulnerable to Missile or Ultravibration (immune to Deep Freeze); Jinmenju after the first fight is vulnerable to Missile and Ultravibration; Servant of the Sage adds in the third fight are not vulnerable to Ultravibration (immune to Deep Freeze).
70 The BurnRepurposed Dreadnaught in the second fight are not vulnerable; Veiled Gigaworm between the second and third fight are vulnerable to Missile and Ultravibration; Draconic Regard in the third fight are not vulnerable.
70 Saint Mocianne's Arboretum (Hard)Withered Kaluk between the first and second fight are vulnerable to Missile and Ultravibration; Immaculate Apa between the second and third fight are vulnerable to Missile and Ultravibration; Muddy Dorpokkur in the third fight are not vulnerable.
70 The Ghimlyt DarkSchola Scorpion before second fight is not vulnerable to Missile or Ultravibration (immune to Deep Freeze); Schola Colossus after second fight is not vulnerable to Missile or Ultravibration (immune to Deep Freeze); Schola Hexadrone after the second fight is vulnerable to Ultravibration but is not vulnerable to Missile; Schola Mark II Colossus and Schola Colossus Rubricatus before the third fight are not vulnerable to Missile or Ultravibration (immune to Deep Freeze).
71 Holminster Switch
73 Dohn MhegFuath between bosses are immune to Freeze, vulnerable to Missile.
75 The Qitana RevelRonkan Dreamer are immune to Freeze and Missile.
77 Malikah's Well
79 Mt. GulgForgiven Apathy are immune to Freeze, vulnerable to Missile; Forgiven Revelry is vulnerable to Missile.
80 Amaurot2nd Boss: all adds are immune to Freeze and Missile.
80 The Twinning
80 Akadaemia Anyder
80 The Grand CosmosLord Tolthewil is immune to Freeze and Missile.
80 Anamnesis Anyder
80 The Heroes' GauntletSpectral Paladin is immune to Freeze and Missile.
80 Matoya's Relict
80 Paglth'an2nd Boss: all adds are immune to Freeze and Missile.