Stage 32: A Golden Opportunity
Video Guide
Note
This guide assumes that you have read the Basics & Spell Recommendations page and have the baseline spells recommended there.
Recommended Spells
-
White Wind for easier healing.
- As many physical OGCD spells as you can, such as
Both Ends.
Required Spells
-
Exuviation
-
Diamondback (and
Mighty Guard if using safety strat)
-
The Ram's Voice
-
Ultravibration
-
Flying Sardine
-
Loom
- Filler physical spell, such as
Goblin Punch.
Act 1
This stage isn’t very difficult, but it is very slow if you are going for the
achievement. Goldor opens with Goldor Blizzard III which needs to be interrupted
with
Flying Sardine. He follows up with Goldor Fire III which is
similar to Siegfried’s Hyperdrive, so just keep moving. If you stand close to
him and run around in circles you can spam
Goblin Punch to keep up
damage while staying safe.
Next Goldor casts Slimy Summon and creates a slime with a ton of health. This
needs to be Vibe Checked, so use
The Ram's Voice and
Ultravibration. While this is happening Goldor will use Goldor
Quake which is the same as Plaincracker from other stages. Afterwards he will
use Goldor Fire and create a bunch of fireballs around the outside of the arena.
Pick any orb and kill it while dodging Goldor Blast, a line AOE. Having a spell
like
Sonic Boom can make the fireballs easier to kill since they
are weak to Wind. Goldor will then use Goldor Aero III which is just a knockback
from the center. There will be a safespot where you killed the fireball before,
so aim yourself to be knocked back to the safespot.
Next Goldor will use Goldor Gravity which applies a strong Heavy debuff to us,
rendering us essentially immobile, followed by two Goldor Blast line AOEs. Use
Loom to teleport behind him for each cast, or use this Loom macro
to move directly underneath him and then take a few steps in each direction to
get behind him:
/micon "Loom" blueaction /blueaction "Loom"
If you go for the macro route, make sure you don’t run too far behind him for the first Goldor Blast or you might not make it behind him for the second Goldor Blast. I like the macro strategy for controller play personally.
After Goldor Gravity is done, Goldor uses Goldor Thunder III. This applies a
mild DOT effect to us, so remove it from yourself with
Exuviation.
There will also be a bunch of AOEs on the ground so dodge accordingly. The phase
will loop from this point on, but during Goldor Fire he will use Goldor Thunder
III instead of Goldor Blast.
Act 2
Act 2 is a bit spicier than Act 1 but we do have some ways to make it safer. As with any other FFXIV fight we will see a bunch of “tutorial” mechanics followed by combinations of those mechanics. Goldor starts with Shining Summon and creates four golems on the edge of the arena. The golems use a cross-style attack while Goldor himself uses Goldor Aero III. The safespot for the golems is on the edge of the arena on either side of one of the golems (back left or back right of the golem), so get knocked back in that direction. Reference the video above to see the positioning.
The next Shining Summon creates four dolls that use a massive cone AOE while
Goldor uses Goldor Quake. The way we handle this is by standing just outside
the first quake hit, then stepping slightly inwards so we only get hit by two
cones and using
Diamondback. The positioning is pretty tight
overall but there is plenty of time to handle it. If you get hit by all four
dolls you will die even through
Diamondback.
The last Shining Summon spawns a Cyclops in the center. Goldor will use Goldor
Thunder III and the Cyclops uses 24-carat Inhale to pull you to the center of
the arena. Immediately afterward the Cyclops will use 24-carat Swing so move
outside of the middle while avoiding the Goldor Thunder III AOEs. Don’t forget
to cleanse the Thunder DOT from yourself with
Exuviation!
Goldor will now use Gold Fever and tether himself to the crystal on the outside of the arena. This grants him a magic damage buff and immunity to magic damage, which is why we brought our physical spells. If you’re not going for the achievement you can just kill the crystal to remove these buffs and make the fight easier.
Goldor casts Shining Summon but this time it will spawn all three types of enemies from before. When he uses it, find where the one doll spawns. The safe spot this time will be behind and to the side of golems like before, but you also need to be on the side of the doll to avoid its cone AOE. Goldor will also target you with a Goldor Blast during this, so you’ll need to sidestep it during the mechanic. He does one Goldor Blast before the 24-carat Inhale and one after, so make sure you don’t bait it towards the safespot early. After getting to the safespot, you’ll need to dodge the second Goldor Blast and then deal with Goldor Gravity which is exactly the same as in Act 1.
The next bit is where people struggle the most. Goldor will use Goldor Blizzard,
so interrupt it with
Flying Sardine. Next he will jump to the
center and use Goldor Rush, which is a combination of Goldor Aero III, Goldor
Fire III, Goldor Thunder III (but without the DOT), and Goldor Blast. This is
extremely difficult to dodge and bad luck with AOE spawns can make things
tough, but there are several ways to handle it. Regardless of how you actually
handle it I recommend using
Mighty Guard since it will allow you
to survive at least one AOE hit if you mess up slightly. The first way to handle
Goldor Rush is to get knocked back and then carefully dodge AOEs; this is what I
did my first time through and it’s pretty difficult. The second way is to the
same as the first way, but you can use
Moon Flute for extra
movement speed (which doesn’t count as sprinting for the achievement). The third
way, and what I really recommend, is to just turtle up with
Mighty Guard and
Diamondback right next to him. You
will get hit by a ton of stuff but as long as you are full health you should
survive. Once it ends you still need to dodge the last Goldor Blast. After
Goldor Rush ends the fight will loop from Shining Summon, so just repeat until
he’s defeated.
Achievement Info
The achievement “All That Glitters Is Blue,” which rewards the title “Glitterier Than Goldor,” is earned by completing this stage while earning the “Going for Gold” feat. This is accomplished by completing this stage while satisfying these requirements:
- Elemental Mastery
- A Walk in the Park
- Do not destroy the crystal in Act 2
There isn’t a big difference in strategy, you just need to use all elements and
not use
Sprint. Keeping the crystal alive in Act 2 does make the
phase a lot harder, but Goldor Rush can be cheesed which makes things much
easier. There is no time requirement on this and we can get hit as many times
as we want, so it’s actually one of the easier achievements to get even if the
fight itself is pretty tricky.