Solo Blue Mage

Basic Instinct is the key spell that makes solo dungeon runs viable. While active, it doubles damage and healing dealt and removes the damage penalty from Mighty Guard, meaning you can be as durable as a normal tank while hitting twice as hard.

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Mimicry

Use Aetheric Mimicry on a tank. As enemies hit harder at higher levels, the defensive boost from Tank Mimicry becomes significant. It also augments Devour, improving your survivability further. Rehydration gives you an MP-efficient way to top yourself off without needing Healer Mimicry. That being said, Healer Mimicry is also perfectly viable and some people prefer it. You will get hit harder, but Pom Cure becomes extremely efficient for healing yourself.

Gameplay

Keep Basic Instinct and Mighty Guard active at all times, and keep Devour up when possible. Dragon Force and the Poop Scoop combo ( Peat Pelt into Deep Clean) are strong survivability tools worth using on larger pulls.

  • Trash: Use The Ram's Voice into Ultravibration (the Vibe Check) whenever it is up. When it is on cooldown, use Breath of Magic, Apokalypsis, Phantom Flurry, and other big AoE spells to clear packs.
  • Bosses: Use Doom to kill the boss instantly if it is vulnerable to death spells (see the Death Vulnerability Table. Otherwise, use Goblin Punch as your main GCD filler; with Mighty Guard and Basic Instinct active, it hits for an effective 640 potency per cast. Keep Breath of Magic rolling, use Primal spells on cooldown, and use Chelonian Gate to mitigate tank busters. Some tank busters, especially in Shadowbringers content, hit extremely hard.

Why Doom Instead of Missile?

Missile is strong in group content but loses value when soloing. Bringing a boss to kill range with Missile alone requires many casts, while Doom only needs to connect once. Doom also skips HP-triggered phase transitions entirely, which Missile cannot do.

Flex Spots

The last two slots in the loadout are situational. Some options:

  • White Wind: Faster healing if you can manage the MP cost
  • Mortal Flame: Extra damage on bosses
  • Moon Flute: A significant damage boost on your main spells
  • Sea Shanty: No damage falloff on multiple targets, making it very strong for trash packs
  • Dimensional Shift: Useful for weakening enemies when Vibe Check is unavailable, though its slow cast time and HP-scaling damage limit how often you want to use it