Blue Mage DPS Guide & Build

The bulk of DPS damage comes from the Moon Flute opener, covered in detail on the Moon Flute Opener page. This page covers the loadout, the two-minute filler loop, and how to handle the flex spell slots.

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Flex Spots

The last three slots in the loadout change depending on the fight and your role in the group.

  • Breath of Magic: Only one player per group should carry this. It deals 120 potency every three seconds (2,400 potency per minute), rising to 3,600 when applied under Bristle. A Moon Flute window on top of that adds another 1,800 potency to the tick, so reapplying it is worthwhile even if all you do is recast it. If you are the Breath of Magic player, try to Moon Flute every minute to keep it rolling
  • Mortal Flame: One per group. This DoT has no duration, so a single application lasts the entire fight
  • Final Sting: Loses value as boss HP scales up; the damage percentage becomes negligible at higher tiers. Worth taking if you have a free slot

Other candidates for open slots, in rough priority order:

  • Off-guard / Peculiar Light: Take either if no one else is covering it
  • Conviction Marcato: Has a natural synergy with Winged Reprobation and serves as a 220-potency filler useful for weaving and slidecasting. Take it if you have room
  • Magic Hammer / Candy Cane: Utility options
  • Wild Rage + Revenge Blast: Strong combo in fights with repeated Revenge Blast opportunities (e.g. E8S). Drop spells in this order to make room: Bristle, then Sea Shanty, then The Rose Of Destruction

Rotation

Moon Flute every two minutes is the default. See the Moon Flute Opener page for the full opener sequence.

Between openers, the priority is:

  1. Use The Rose Of Destruction as it comes off cooldown.
  2. Spend Winged Reprobation charges, pairing each with Whistle and Tingle is a gain over using Sonic Boom between Reprobations.
  3. Reapply Song Of Torment and your DoT ( Breath of Magic or Mortal Flame) as needed.
  4. Fill with Sonic Boom.

If you are the Breath of Magic player, Moon Flute every minute to reapply it. The two-minute opener then becomes a lighter “lazy” Moon Flute compared to your odd-minute windows.

Dungeons

Drop the raid-buff spells and pick up a pack-clear kit:

  • Hydro Pull to group enemies
  • The Ram's Voice + Ultravibration to wipe packs
  • Missile for bosses; many dungeon bosses are vulnerable to instant-kill effects. You can find a full list in the Death Vulnerability Table